Chapter Ten: Blue Magic
First aired: 11/24/1979
As Flash and his party rocket through the Mongo countryside enroute to Arboria they see that Ming's
metalmen are following in a ray-emitting rocket train. Flash avoids capture by detouring his rocket
train into the forbidden country of Syk. There, Azura, Witch Queen of Syk, saves Flash's party from
the dreaded blue fire worm as she believes Flash is Gor Daahn, former Lord of Syk. The high wizard
of Syk, Tahl, takes the intruders aboard his flying carpet to the throne of Queen Azura, who erases
Flash's memory and installs in flash the memory of Syk's long-departed former ruler, Gor Daahn, who
Flash resembles. This chapter ends with battle preparations of Syk's warriors and the smaller forces
of Prince Barin and Vultan who are trying to rescue Flash and his party from Azura, the Witch Queen
of Syk.
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